The film follows Dana, a 29-year-old woman living with obsessive-compulsive disorder (OCD), which makes everyday functioning, especially decision-making, a constant challenge. Through the metaphor of a computer game, the film portrays Dana’s mental struggle with OCD. In the game, her character must obey strict rules, overcome obstacles, complete exhausting tasks, and earn points, all while dealing with unpredictable challenges. The game is unsettling and relentless, mirroring the nature of OCD, which forces individuals to engage in repetitive, draining rituals in an attempt to soothe their anxiety—only to find that these rituals worsen their condition.